What is a experiential learning course at SNHU?
- Experiential learning is a short-term educational professional development or training experience opportunity that allows students to explore professional development; certification preparation and/or professional practice experiences, completing a minimum of 60 hours in that experience.
- The primary goal of the experiential learning opportunity is to expose students to actual practices in the professional workspace outside of the classroom. The students will relate this experience to academic coursework and synthesize the practical application of knowledge in an experiential setting.
- Students may take experiential learning to earn up to 6 credits.
What undergraduate STEM courses are available?
SCI-360: Animal Behavior |
In this session, students conduct, record, and catalog observations, create ethograms, analyze data, and communicate their results. Additionally, students will explore careers related to fieldwork and research in conservation science, networking opportunities with professionals, and will discuss ways to showcase their work to potential employers. |
GAM-380: Game Jam |
At the beginning of the course, you will learn what a Game Jam is and how it can benefit your journey to becoming a Game Developer. In Module Two you will be placed into a team to develop a game based on a provided theme. |
SCI-360: Certifications & Licensures
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In this session, students determine a certification or license to pursue that would be an asset to attaining or advancing their current or future careers. This session allows students the opportunity to find a credential that is best suited for meeting their current or future career goals and aims to provide the guidance, support and time they might need to begin to pursue it. |
IT-476: Amazon Web Services Cloud Foundations |
The Amazon Web Services (AWS) Cloud Foundations course is intended for students seeking an overall understanding of cloud computing concepts, independent of specific technical role. Course content includes cloud concepts, AWS core services, AWS security, AWS architecting, and cloud support. Prerequisites: Students should have general IT technical knowledge and basic IT business knowledge. No programming is required. |
SCI-360: Citizen Science & The City Nature Challenge |
In this session, students will participate in a citizen science project of their choice such as a global BioBlitz with iNaturalist – the City Nature Challenge. Through citizen science, students will contribute to solving real-world problems in ways that may include formulating research questions, conducting scientific experiments, collecting and analyzing data, interpreting results, and making new discoveries. |
SCI-360: Grant Writing |
Many non-profit, state, and municipal entities rely on grants to fund and support their programs and/or research. Grant writing skills are invaluable skills to have across any discipline and profession. In this session, students write a draft grant for a project that requires funding. |
IT-476 Patterns Programming |
Students will learn how to apply software design patterns to solve common problems in software development. This course utilizes the Java programming language and modern frameworks to facilitate object-oriented software development and database integration. |
SCI-360: Applied Sustainability & Consulting |
This course will provide students with the opportunity to apply scientific principles to environmental issues and related projects to design sustainable solutions. Students will focus on developing a project-based sustainable solution design within an area of personal and/or professional interest, such as, but not limited to, environmental consulting work, green buildings, sustainable communities, arboreta, or an overall sustainable system. |
GAM-380 VR Art, Design & Education |
Students in this class will gain hands on experience with multiuser virtual spaces and learn about their use, design, and potential in live demonstrations. Students will conduct research on VR topics and trends in a journal format. This class meets and creates work weekly in FrameVR, a multiuser web3D/VR environment. |
IT-476 Data+ |
Embark on a comprehensive journey into the realm of data with our Data+ course, designed to provide students with a hands-on, well-rounded understanding of crucial concepts in today’s data-driven landscape. This course explores fundamental aspects of data, databases, and data acquisition, ensuring a solid foundation for anyone looking to navigate the intricacies of the digital age. Prerequisites: No programming is required, open to all. This is a preparatory course for the Data+ exam. |
IT-476 National Cyber League* |
The NCL is a defensive and offensive puzzle-based, capture-the-flag style cybersecurity competition. Its virtual training ground helps students prepare and test themselves against cybersecurity challenges that they will likely face in the workforce. All participants play the games simultaneously during the Preseason, Individual Game, and Team Game. The NCL challenges are based on the CompTIA Security+™ and EC-Council Certified Ethical Hacker (CEH)™ performance-based exam objectives. *This course is not always available for credit and may cost students to participate. Check out the external NCL website. |
How Can I Find Out More?
- Watch Experiential Learning in STEM at SNHU video
- Contact your academic advisor regarding eligibility and enrolling in the courses listed above (advising@snhu.edu).